I decided to make this piece to show a little of my process recording myself during all three phases: VR sculpting on Quest with SculptVR - Scene creation lighting/shading in Blender - Affinity Photo for textures, mood, fog.
40 min sculpt
1 hr Blender
40 min Affinity
I sculpt with one reference for architectural details and shapes, often I stamp some part of the sculpt that I can then duplicate around the scene, I also use different layers so I can sculpt different assets like trims or cupolas and then stamp them back in to the main layer.
With the OBJ in Blender I mainly use ExtremePBR and Physical Atmosphere Addons, the first one for materials and the second for lighting.
I also have a Volume cloud shader that I use to mist out some parts of the scene that don't really need much attention.
In Affinity I push a lot the image with colors, light/shadow and I simplify and refine as much as I can usign photobashing techniques.
Environment Concept Art - TimeLapse (SculptVR-Blender-AffinityPhoto)